Another alien world, another quarry. Ah, but what we see
in the six-part Doctor Who adventure, Colony
In Space, isn’t a quarry – it’s the china clay pits near St Austell in my
home county of Cornwall.
Apparently filmed in winter and it shows, lending the
location shots a bleak, grey cast which wouldn’t do the tourist industry any
favours but we locals know it well. You can’t help but imagine how different it
might have looked with a spot of sunshine, but it highlights how dismal things
must be back on 25th century Earth and how desperate the poor
colonists must be, to have sought a new life on this desolate and miserable
mudball.
It’s the planet Exarius, as the Doctor observes
knowledgably and pensively on first seeing it on the TARDIS scanner. Curious
indeed, because while recognising the planet on sight he subsequently seems to
know precious little about the place throughout the adventure.
Adventure is the operative word here. It’s an unabashed
Western in space, with mean IMC thugs trying to drive hard-grafting pioneers
off their mineral-rich claim. Gunfights and fisticuffs and dirty tricks abound,
but this being a Hulke script it’s not without weight.
There’s a great human story at its core, the struggle for
an honest life free from greed-fuelled corporations and bureaucracy,
culminating in one individual paying the ultimate price to purchase that
freedom for others. There’s actually quite a high body count along the way, but
none of the deaths mean so much as Robert Ashe’s selfless act of sacrifice. The
rest, for the most part, seem like throwaways, just more toppled bodies in the
string of stunt sequences.
The ‘senseless killing’ is remarked on but it’s
staggering that, with six episodes of runtime to play with, more is not made of
the deaths on both sides. Gunfights over, bodies are carried away or quietly
glossed over and, especially with the interior battles (on the set of
colonists’ main dome), it reinforces a sense of everyone play-acting at violence.
Not very convincing – and more crucially, it doesn’t really sit well to have
Pertwee’s Doctor on the sidelines of these (admittedly bloodless) bloodbaths
without some more substantive comment at least. All it would have needed was a
moment or two along the way, shots of the graves, something of that nature.
Still, the Doctor does have other issues on his mind.
Threaded through the adventure is an
intriguing little scifi plot involving a doomsday weapon (its radiation the
answer to the mystery of the barren soil), a once-advanced civilisation fallen
into primitivism (the ‘injuns’ of this Western scenario) and, of course, the
Master’s attempt to seize control of aforesaid weapon.
Goes without saying, Delgado is supreme, never mind that
the Master’s plan is a bit half-baked. He’s improvising, I guess, since
assuming the role of the Adjudicator from Earth must be something of an
opportunistic move. He shows up late in the day and – incredibly – the reveal
isn’t reserved for an episode cliffhanger.
The cliffhangers aren’t at their best, with episodes one
and two essentially offering up the same recipe, the second helping with added
claws, that’s all. (But it’s all part of perhaps the tale’s weakest element –
IMC’s fake-monster ploy really comes across as a bit Scooby Doo. Perhaps if the
technology involved had been more sophisticated, if the mining robot had looked
a little less clunky, or the dinosaur claws looked a little less rubbery...)
The Master’s intention to shoot the Doctor and Jo and attribute their deaths to
stray bullets seems like a rushed decision based solely on the realisation that
there’s an episode ending approaching and a dash of heightened dramatic tension
is needed, stat. For me, the best of the bunch is an understated close-up on
Jo’s terrified gaze as she is marched into the darkness of the Primitives’ city
to face the unknown.
That unknown turns out to be not so bad, although the
natives very unreasonably sentence trespassers to death, even when they bring
said trespassers to their city against their will. For all their rough justice,
however, they are an interesting race – or races. The Primitives are pretty
well-realised, humanoid but with crudely distorted features, presumably
suggesting generations of mutation; it’s only a slight shame the masks don’t
have more flexibility. Then you have the Priests, infantile figures, mute and
near-blind. And yes, they’re quite horribly wrinkly and appear to wear their
brains on the outside, but it’s very un-pc and superficial of Jo to scream on
first seeing one. Not everyone in the galaxy can be as pretty as you, Miss
Grant. Finally, at the top of the local hierarchy sits the shrivelled
ancient-infant figure, externalised brain as standard and uglier than all the
rest put together. Indeed, I remember this little figure gave me nightmares and
made me feel faintly queasy when I was a child. These days, the puppetry is
more transparent, but just about gets away with the illusion. And, as I say,
taken together, they suggest a fascinating culture – or remnants thereof.
Who subsequently all get blown up, but what can you do
when your doomsday device’s self-destruct sequence is as complex as pulling a
single lever. Again, the death of these people – the Primitives seen stumbling
around in the dark – goes by with inadequate effort or recognition on the
Doctor’s part.
Another missed opportunity in a longish list. Such as,
for instance, according to the extras, Morgan was originally intended to be
played by a woman but somebody shied away from having a female commit the
atrocities in the character’s repertoire. Which is a shame, because it would’ve
been more interesting and a counterbalance to the sexist role allocations for
Jo Grant and Mary Ashe within the colony.
EastEnder to-be, Tony Caunter, does a reasonable job as your conniving thug
type and always gives an impression there’s plenty of calculation going on
alongside the callousness. Dent appears made of stone, probably a well-judged
persona for a company man born in a machine age, but leads to a limited range
of expression – except on those occasions where he shows a real temper.
Caldwell is the star of the IMC crew, Bernard Kay being given the plum role and
clearly warming to it, conveying the compassion and struggles with his
conscience that are as much at the heart of this story as the colonists’ own
struggles.
Among the colonists, John Ringham brings weight and conviction
to the role of Ashe, with all the qualities of a well-meaning leader facing
loss of authority as his people grow uncertain and impatient. Winton reminds me
a bit of Paul Morrow in Space:1999 but Nicholas Pennell is thankfully more tempered and
restrained than Prentis Hancock. Helen Worth does okay as Mary, but it’s hard not to
think of her as Gail from Coronation Street and the actress is given nothing
meaty to work with – not even a scene to mourn the death of her father.
On the whole, the materials are all present for an
enjoyable and quite filling six-parter, but one that could use some trimming
here and there and allow occasional room for some of the underlying depth and
weight to take centre-stage, even if only for a few select moments. Hulke’s
Target novelisation (Doctor Who And TheDoomsday Weapon) is much better in this respect, as I recall.
Visually - apart from the grey slurry and mud! – it’s quite
colourful and memorable, the IMC uniforms and those nippy buggies painting a
Gerry Anderson/Captain Scarlet sort of future – while the story itself strongly
suggests a much bleaker picture of things at home on Earth. And in the end
there’s enough in the mix to win me over for each of the 25-minute instalments.
Unfortunately, despite its merits, the story
does contain the immortal line “Jim’ll fix it” and can therefore expect to face
a public outcry and clamouring for all DVD copies to be recalled and destroyed.
But that’s the 21st century for you.
SAF